College Simulator
Setting
“College: Sleep, study, social life. Pick two.” This cheeky phrase is commonly used to describe the college experience. In reality, though, college is a bit more like this: “Friends, work, family, classes, hobbies, sleep, homework, extracurriculars, relationships… Good luck.”
College Simulator is a brutally difficult tongue-in-cheek management roguelike capturing this attempt to find balance in college.
As a roguelike game, College Simulator features procedural generation and permanent death. Simultaneously, as a management game it emphasizes decision-making and careful resource allocation.
Players will constantly have to make decisions such as, “Should I stay up late tonight hanging out with my friends?” Even such a small decision could have far-reaching consequences. Relaxing with friends might offer the player a much-needed break and strengthen their friendships, leading to future social opportunities. At the same time, however, the decision might leave them tired the next day, causing them to fall behind in class or increasing their likelihood of getting sick.
Players must simultaneously manage their social life, sleep, studies, extracurriculars, relationships, budget, jobs, happiness, and countless other life aspects. Despite their best efforts, they’ll fail hilariously almost every time.
“College: Sleep, study, social life. Pick two.” This cheeky phrase is commonly used to describe the college experience. In reality, though, college is a bit more like this: “Friends, work, family, classes, hobbies, sleep, homework, extracurriculars, relationships… Good luck.”
College Simulator is a brutally difficult tongue-in-cheek management roguelike capturing this attempt to find balance in college.
As a roguelike game, College Simulator features procedural generation and permanent death. Simultaneously, as a management game it emphasizes decision-making and careful resource allocation.
Players will constantly have to make decisions such as, “Should I stay up late tonight hanging out with my friends?” Even such a small decision could have far-reaching consequences. Relaxing with friends might offer the player a much-needed break and strengthen their friendships, leading to future social opportunities. At the same time, however, the decision might leave them tired the next day, causing them to fall behind in class or increasing their likelihood of getting sick.
Players must simultaneously manage their social life, sleep, studies, extracurriculars, relationships, budget, jobs, happiness, and countless other life aspects. Despite their best efforts, they’ll fail hilariously almost every time.